How to Use UX Research to Delight Your Users

 Not to get all "check you privileges" on you, but if your organization has an in-house research team, or works with a research firm, or even has just one UXR on staff, you gotta count yourself lucky. According to the 2024 State of Research Report by User Interviews, for every one dedicated researcher, there are five PWDRs—that stands for 'people who do research'. So by my math, that means that there's a 1 in 6 chance that one of those PWDRs is you. So if you do identify as a PWDR, you're likely in a situation where you're doing the absolute best job you can doing UXR off the side of your desk, while painfully aware that you don't know what you don't know about doing it better. 

And since 1 in 6 of us are in this exact position, we held a phenomenal panel event with three renowned user research experts who really get it and want to help. In this recording, you'll learn what good, decent, and great user research looks like, the traits that distinguish good, decent, and great UX design, and useful strategies to connect UX insights to your product's unique selling proposition.

Interview Highlights

  • Meet the Expert Panelists [01:03]
    • Laura Klein is the author of “Build Better Products” and a seasoned UX expert.
      • She specializes in bridging the gap between research and actionable design.
    • Steve Portigal is the author of “Interviewing Users: How to Uncover Compelling Insights”.
      • His work focuses on user research and uncovering insights for meaningful design decisions.
    • Thomas Stokes is the Principal of UX Research and Digital Strategy at Drill Bit Labs.
      • He specializes in product strategy and user experiences aligned with business objectives.
  • What Separates Good, Decent, and Great User Research from Bad? (Section 1) [04:40]
    • Good vs. bad research starts with the quality of data collection, interviewing, and testing methods.
    • Poor research often involves inexperienced interviewers who don’t ask follow-ups.
    • A naive approach to research sees it only as testing or gathering user feedback without deeper synthesis.
    • Good research isn’t just collecting user requests but involves generating insights through active synthesis.
    • Research can drive cultural change in organizations by exposing teams to real user needs.
    • Bad research can lead to poor business decisions, but some exposure to users is still valuable.
    • The success of research shouldn’t be judged solely by whether its recommendations are implemented—there are other meaningful outcomes.
    • Great research can go unused, but that is a systemic failure, not the researcher’s fault.
    • Companies that ignore valuable research insights are making poor product decisions.
    • Researchers often blame themselves when their work isn’t implemented, but external factors play a role.
    • Common challenges include getting stakeholders to listen and act on research findings.
    • Research impact isn’t always immediate—it can contribute to long-term understanding and better future decisions.
    • Researchers should focus on what they can control, such as their process and delivery, rather than just the outcome.
    • Clearly articulating findings in an accessible, convincing format increases the likelihood of impact.
    • Research success depends on actions taken before, during, and after a study.
      • Before: Ensure research is focused on the right topics, uses appropriate methods, and avoids bias.
      • During: Conduct studies effectively with strong interviewing techniques and unbiased questions.
      • After: Effectively communicate findings to maximize their influence.
    • Steve recommends Christian Rohrer’s Nielsen Norman article, "When to Use Which User Experience Research Method."
      • The article includes a matrix linking research methods to their outcomes.
      • It explains how different methods apply based on product maturity and research questions.
      • Highlights the importance of expertise in selecting the right research approach.
      • Emphasizes that research is a structured process, not a random effort.

If you’re paying people to conduct great research, learn about your users, and bring valuable insights—but you’re not using it—then the problem isn’t bad research; it’s a bad company.

Laura Klein
  • What Separates Good, Decent, and Great User Research from Bad? (Section 2) [15:26]
    • Great UX ensures a product works smoothly and aligns with user needs.
    • "Delighting" users isn’t about making things flashy—it’s about making them functional and seamless.
    • UX should consider context; a game’s experience differs from a productivity tool’s.
    • Good design guides behavior change in a way that benefits the user.
    • Bad UX can be overly clever, too minimal, or fail to meet core user needs.
    • Users tolerate suboptimal UX if the product provides real value, but they shouldn’t have to.
    • Aaron Walter’s hierarchy of user needs mirrors Maslow’s hierarchy, focusing on UX.
    • The four levels are:
  1. Functional: The product does what it’s supposed to.
  2. Reliable: It works consistently.
  3. Usable: It’s user-friendly and easy to navigate.
  4. Pleasurable: The experience is enjoyable.
  • Good UX achieves higher-level goals but must first meet foundational needs (functionality, reliability, and usability).
  • Trying to be too clever or beautiful without addressing basic usability can undermine the experience.
  • Laura believes the hierarchy of user needs may not be linear for all products.
  • For some products (e.g., shopping or beauty), aesthetics may be more important than reliability.
  • Users might tolerate issues like bugs in games if the experience is fun enough.
  • Product priorities depend on the type of product and its role in the user’s life.
  • Ideally, all four levels (functional, reliable, usable, pleasurable) should be achieved.
  • Connecting Research to Product Strategy [21:38]
    • Steve highlights that UX goals vary depending on the product and its audience.
    • "Beauty" in UX goes beyond visuals to how seamlessly elements work together.
    • Product experiences should reflect a brand's unique identity and tone (e.g., Slack’s irreverent content).
    • Consistency in design and communication is key to aligning with user expectations.
    • Effective UX requires deep research and self-awareness to connect the product’s purpose with its design.
    • Research should span the entire product development lifecycle, not just pre-launch usability tests.
    • Early discovery research is crucial to understand user needs, and post-launch research tracks shifts in user sentiment.
    • Ongoing research ensures alignment between user needs, business goals, and technical feasibility.
    • UX measurement helps gauge user reception and ensures continuous adaptation.
    • A successful product balances user desirability, business viability, and technical feasibility.
    • Great user experiences are easier to deliver when business and user incentives are aligned.
    • Ethical business models, where a great product leads to financial success, create better alignment.
    • In B2B, where the buyer and user are different, connecting user improvements to business benefits requires creativity.
    • Products with disconnected incentives between user experience and profit are less desirable for researchers and designers.
    • Consider business alignment when choosing your next job to ensure ethical and effective work.
    • User-buyer disconnect can occur in B2B spaces where decisions are made for the purchaser, not the end user.
    • Even in such cases, supporting the end user can improve outcomes, which may influence the buyer’s decision.
    • A roundabout approach might still make a positive impact on both the user and the business.

By supporting the end user, we achieve better outcomes, which in turn influence the buyer's decision.

Thomas Stokes
  • Effective Survey Strategies Without a Budget [30:11]
    • If there's no budget for incentives, appeal to participants' desire to impact the product's direction.
    • Emphasize the importance of their input in driving product improvements when recruiting.
    • Without monetary rewards, prioritize survey questions and focus only on the essentials to improve response rates.
    • Ensure the survey aligns with decision-making needs, avoiding unnecessary questions.
  • Getting Honest User Feedback [32:03]
    • Interview setup and context are crucial for understanding participant responses.
    • It's important to clarify who is being asked to participate, how they are selected, and what the expectations are.
    • The way interviewers introduce the subject and ask questions matters, especially when understanding current behavior before discussing future desires.
    • Expectation management is key; let participants share what they want and then steer the conversation to relevant topics.
    • Break down questions into smaller parts to understand participants' workflows and work habits effectively.
    • Good interviews rely on technique and managing expectations to achieve useful insights.

Every interview, no matter how well you set it up, will have someone who comes in with a different understanding of its purpose. Sometimes, you just have to let them share what they want rather than forcing them into your model of the conversation.

Steve Portigal
  • Ensuring User Turnout for Research Meetings [34:34]
    • While reminders and incentives help, people may still cancel or not show up.
    • Having a dedicated research ops person or team can reduce hassle and help with participant management.
    • Ultimately, you can’t force people to attend sessions if they’re not interested.
    • Expect 10-20% no-shows and cancellations for research sessions.
    • Below 10% is great; above 20% might indicate room for improvement.
    • Automating reminders and offering the right incentives can help reduce cancellations.
    • One tactic is exploiting consistency bias by asking participants to agree or disagree with a statement about being punctual, which may increase the likelihood of them showing up.
  • Managing Angry Customers in Research [37:40]
    • Sampling and screening are important when selecting research participants.
    • Angry customers can provide valuable insights, but they shouldn’t be the exclusive focus unless it aligns with research objectives.
    • Managing expectations is key—researchers should clearly define the purpose of the call to avoid confusion.
    • Researchers should avoid leading participants by being overly enthusiastic about answers, as it creates confusion about right or wrong responses.
    • Meeting participants where they are emotionally (e.g., angry) is important but should not dictate the entire tone or direction of the conversation.
    • Setting clear expectations and managing biases are crucial in conducting effective interviews.
  • Choosing the Right Research Tools [40:20]
    • The answer depends on the team size, structure, and whether the team has research ops or not.
    • There are many tools available, but the choice should depend on the team's specific needs (e.g., managing participants, democratizing responses, or making data searchable).
    • Tools fill different niches, so it's important to choose one that matches the team's specific problem.
    • Thomas prefers not to answer tool-related questions in public settings with diverse audiences.
    • He offers contextualized advice in private channels for those seeking help.
    • Choosing the right tool depends on various factors, including organizational needs and procurement processes, which can complicate the decision.
  • Balancing UX for Novice and Expert Users [42:39]
    • Advanced users don't want things harder, but may use the product in complex ways.
    • Easy onboarding shouldn't strip choices or be overly simplified; it should guide users to success.
    • Onboarding should train users with steps they need to succeed, allowing faster progression over time.
    • Understand the difference between novice and power users' needs and tailor the experience.
    • Even power users might need help with new tasks, so make that easy as well.
    • Avoid over-simplifying for users, and offer settings and options for experienced users, like hotkeys.

Meet Our Guests

Laura Klein is a seasoned expert in user experience (UX) design and product management, with over two decades of experience in the tech industry. She has held roles as an engineer, designer, and product manager, assisting companies of all sizes in understanding their users to create products that people enjoy using. Laura is the author of "Build Better Products" and "UX for Lean Startups," which guide teams in developing user-centric products. As the Principal at Users Know, she consults and advises companies on improving their UX research and product development processes.

photo of Laura Klein

Good design is about behavior change. You’re changing my behavior, but it should be in a way that allows me to get what I want from the product. I should be able to do or be what I want—within reason.

Laura Klein

Steve Portigal is an experienced user researcher and the founder of Portigal Consulting, based near San Francisco. Over his 25-year career, he has conducted interviews with a diverse range of individuals, including families, surgeons, musicians, and traders, to help organizations develop more mature user research practices. Steve is the author of "Interviewing Users: How to Uncover Compelling Insights" and "Doorbells, Danger, and Dead Batteries: User Research War Stories." He also hosts the "Dollars to Donuts" podcast, where he interviews leaders in user research.

photo of Steve Portigal

Bad research sends you down the path of making bad business decisions.

Steve Portigal

Thomas Stokes is the Principal and co-founder of Drill Bit Labs, a leading UX and digital strategy consulting firm. With extensive experience in user experience and digital strategy consulting, he has previously worked with companies such as UserTesting and UserZoom. At Drill Bit Labs, Thomas collaborates with UX and product design leaders to elevate UX strategy, enhance user satisfaction, and achieve business objectives. He also co-authors "Depth by Drill Bit Labs," a newsletter dedicated to advancing UX research practices. Thomas is recognized for his expertise in task analysis and has contributed valuable insights on its application in UX projects.

photo of Thomas Stokes

I'm a strong believer that a good UX measurement plan helps you stay in tune with how people are receiving what you’re putting out there.

Thomas Stokes

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