How To Use UX As A Competitive Advantage (with Jared Spool)

We’ve all experienced it: the frustration of a poorly designed product or service. But what sets apart the truly exceptional user experiences from the merely satisfactory ones?

In this episode, Hannah Clark is joined by Jared Spool—Maker of Awesomeness at Center Centre—to delve into the nuances of UX design, exploring the gap between meeting expectations and creating genuine delight.

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Interview Highlights

  • Meet Jared Spool [01:17]
    • Jared founded Center Centre 35 years ago.
    • He has a decade of experience in UX, previously known by different names.
    • He specializes in strategic user experience.
    • His work involves aligning UX capabilities with overall organizational goals.
    • He frequently interacts with leaders in product and service delivery.
    • He helps these leaders think and work strategically.
  • The Impact of UX on Business Outcomes [02:32]
    • Sonos recently released new hardware and an accompanying app.
    • The new app caused existing hardware to become largely unusable.
    • Customers were extremely upset and vocal about the change.
    • Social media and news outlets covered the negative backlash.
    • The Sonos CEO issued a public apology.
    • The company is still dealing with the fallout, even after fixing the app.
    • A recent product review focused on the app issue before discussing the new product.
    • This example highlights the negative impact of ignoring strategic UX.
    • The company invested heavily in new hardware, but the focus became the app failure.
  • Hardware vs. Software Mismatch [08:39]
    • Sonos prioritizes hardware over software, reflected in their hiring practices and product focus.
    • Software development is rushed to meet hardware deadlines.
    • Limited communication between hardware and software teams leads to problems.
    • The company tries to be faster, cheaper, and better than possible, resulting in compromises.
    • Sonos underestimated the complexity of rebuilding the app alongside new features.
    • Focus on new features led to neglecting core functionality in the new app.
    • Important features were cut to meet deadlines, causing user frustration.
    • Sonos’ attempt to control scope backfired and resulted in a negative user experience.
    • Sonos discontinued support for their S1 architecture, causing existing speakers to stop working.
    • Users were outraged as many had integrated Sonos speakers into their homes.
    • This situation is similar to a car manufacturer suddenly disabling a car's control panel.
    • Sonos eventually reinstated the old software version due to negative backlash.
    • These incidents highlight the importance of considering user needs and potential consequences when making technological changes.
  • Common UX Mistakes in Tech Companies [16:46]
    • Most companies focus on tactical UX, focusing on individual features and user interfaces.
    • This reactive approach leads to a feature factory mentality, where speed is prioritized over quality.
    • UX teams are pressured to deliver quickly, often compromising the user experience.
    • This approach resembles the "I Love Lucy" chocolate factory scene, where workers become overwhelmed and make mistakes.
    • The focus on short-term gains leads to long-term damage to the product and user satisfaction.
    • Creating a feature factory environment is a strategic UX mistake.
    • Feature factories are a result of organizational choices and product management pressures.
    • Product managers often lack the authority to make necessary decisions.
    • Executives set unrealistic expectations without understanding the consequences.
    • Companies focus too much on product development rather than user experience.
    • The goal should be to improve people's lives through products and services.
    • Prioritizing new customers can lead to neglecting existing customers.
    • Satisfied existing customers are key to a product's success through word-of-mouth.

Most organizations focus on tactical UX, and tactical UX is making sure that the UI is a good UI, that you can control the product to do what you need it to do, and it meets the needs of both users and the business at a very low level.

Jared Spool
  • From Good to Great: Differentiating Exceptional UX [23:27]
    • UX can be measured on a scale from extreme frustration to extreme delight.
    • Poor UX is caused by missed expectations or unmet needs.
    • Satisfaction is not delight; it's merely meeting expectations.
    • Good UX meets expectations and active needs.
    • Excellent UX goes beyond meeting expectations, creating delight.
    • Delight can be achieved by exceeding expectations or fulfilling unexpected needs.
    • Examples of delight include faster processes, unexpected rewards, or exceptional service.
    • Excellent UX exceeds expectations and anticipates latent needs.
    • Latent needs are needs the user didn't know they had until fulfilled.
    • Example of excellent UX: heated steering wheel in a car.
    • Heated steering wheel exceeded expectations and fulfilled a latent need.
    • Excellent UX creates a sense of "where have you been all my life?"

We can measure user experience on a scale; at the bottom of the scale is extreme frustration and at the top is extreme delight.

Jared Spool
  • The Importance of Deep Research in UX [30:22]
    • The term "pain point" is limiting and misleading.
    • Frustration often builds gradually rather than occurring as isolated incidents.
    • Traditional research methods like surveys and interviews often miss crucial details.
    • "Deep hanging out" or observing users in their natural environment is essential for uncovering hidden needs.
    • Companies often focus on product features rather than overall user experience.
    • Understanding how users interact with a product over time reveals unexpected usage patterns.
    • Data analysis alone is insufficient without deep user observation.
    • Jobs-to-be-done framework focuses on the broader context of product usage.
    • Traditional jobs-to-be-done approaches often overlook latent needs.
    • Latent needs are discovered through observation rather than self-reported data.
    • Understanding the entire user experience is crucial for identifying unexpected needs.

Meet Our Guest

Jared M. Spool is a Maker of Awesomeness at Center Centre. Center Centre provides UX professional development programs to coach today’s emerging and established UX leaders, so they can guide their organizations to deliver market-leading products and services.

In the 46 years he's been in the tech field, he's worked with hundreds of organizations, written two books, published hundreds of articles and podcasts, and toured the world speaking to audiences everywhere. When he can, he does his laundry in Lowell, Massachusetts.

photo of Jared Spool

Delivery is not an outcome; rather, an outcome is a change in the world because we delivered something.

Jared Spool

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